Monday, October 31, 2016

Weekly 9

This week I've been working primarily on getting textures done. Mainly I've been making very basic textures for a lot of my objects so they aren't gray, then I will go back and edit them when I get the chance. Once I do get around to more intensive texturing, I will be focusing on the chairs and tables + tabletops. I am also working on optimizing my scene by removing maps that are unnecessary (ex. specular / metallic / roughness that has pure white maps).

Next week, more texturing!

(For some reason, Arnold would not render my scene in the labs, though it renders fine at home. So I can only add screenshots for now!)






More references:




Tuesday, October 25, 2016

Weekly 8

This week I've spent most of my time texturing. I've had some scary Substance Painter problems the past couple of weeks resulting in my computer crashing and the fan making some terrible noises but I think I've solved them for now! (update Nvidia drivers + latest version of Painter instead of 2.2.0, which means no working in the labs unfortunately).

I started off by making some simple textures for the objects in my scene so my scene as a whole doesn't look as empty and I can compare the colors between each object, changing them up as needed. Since the UVs are complete, I can just go back to these files later and update them when I get to them. Aside from making simple textures, I focused on the chalkboard and cups. I also managed to get my light working (altered my spotlight settings and added a ceiling, which helped a lot).












Examples of lighting:






References for chalkboard and table / Ideas for paintings:


















Sunday, October 16, 2016

Weekly 7

This week I've been making the transition between mentalray and Arnold. I've begun using Maya 2017 in order to use the Arnold renderer + shaders. Most of my textures have been made into Arnold shaders and I've played around with some basic lighting. I'm running into issues with both lighting and textures: only half of my lights seem to work properly and some of my textures are displaying strangely in my Arnold renderer. Probably going to have to dig through some forums later on.

I've now also finished splitting my UVs into their own separate UV tiles as was suggested of me last week (thank you everyone, I think this will save me a lot of trouble lol). Because of this I also had to take some of my separately textured objects and merge them together in PS, primarily the pot (which I did for Down and Dirty) and the painted pots.

Because this week I focused more on lights + UVs, next week is when I will be starting more materials (cups and silverware).

Somewhat romantic?
(Where is that light coming from?)
Bump is mysteriously low on the cups, though it shows fine on the viewport
Outliner, each group is a UV map
Down and Dirty

References

Striped painted pots
So cute
Polished floor



Monday, October 3, 2016

Weekly 6

I had issues with Substance Painter crashing on me that I was unable to fix so I spent most of my time making simple Designer meshes (porcelain for the cups and the painted walls) and setting up my UV tiling. I've completed 3 out of the 5 sets.

By next weekly I'll have my Down and Dirty assignment completed and hopefully some more objects (either the tables or the lights).