Wednesday, September 21, 2016

Weekly 4

This week I've added a wood texture and a potted plant texture. The pot texture is what I will be doing for my Down and Dirty assignment, though when I import it into my scene I might tone down the grime a tad since it contrasts the cleanliness of the rest of the shop. Because I'm not entirely sure how I will be setting up my textures within Maya for the Arnold renderer, for now I just have the base color, normal map, and specularity maps plugged in so my textures might not seem the same in my scene. I've also added a notebook, pencil, and eraser to the final table to make it less empty and more of a lived-in feeling.

Next week I'd like to have the painted brick walls and tables textured.





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