I've also made a test camera path. While I feel I've captured most of my objects in this path, I feel it moves around a bit too much and is somewhat jarring. I'm considering going with rendering it in UE4 in the end because then I can use a player controller to view all of my objects? Still thinking about it.
Monday, August 29, 2016
Weekly 1
I'm mostly done with modeling as of this week. I've added some plants via Visor (which destroyed my poly count, I'll go in and cut down on the edges once I've completely decided to go with them) and modeled some more objects on the back counter such as a microwave, sink, tea tins, a tip jar, and utensil holders. The last items I'm going to implement are ivy and pastries, which I want to have done by the next weekly.
I've also made a test camera path. While I feel I've captured most of my objects in this path, I feel it moves around a bit too much and is somewhat jarring. I'm considering going with rendering it in UE4 in the end because then I can use a player controller to view all of my objects? Still thinking about it.
I've also made a test camera path. While I feel I've captured most of my objects in this path, I feel it moves around a bit too much and is somewhat jarring. I'm considering going with rendering it in UE4 in the end because then I can use a player controller to view all of my objects? Still thinking about it.
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