Sunday, November 27, 2016

Weekly 12

I'm about 99% done with my textures, the last thing I need to do is work on the table objects such as the opened book, pencil, napkins, and pencil. I'm also getting bizarre results with my microwave in the back having warped textures (the walls too, holy cow what is happening?!) Not sure what's causing those issues honestly. I thought the issue was when I tried to add a displacement map to the walls, but I removed the map and they still didn't change. I re-exported the wall from a previous save and imported it in my scene and it was fixed. If I have time, I will go back and refine my textures, but at this point lighting is currently a big issue that I need to focus on.

I've been debating whether or not to remove my directional light. One of my biggest problems is blown out lights near the windows. In the render shots below I'm only using area lights and physical sky, which seemed to have lighten up the back of my room better without excessively blowing out the front portion. The biggest difference is I couldn't add Light Decay to the directional lights, but I could to the area lights so I may just have to tweek some of those values.

23 minutes

32 minutes (AA settings at 4)

Forgot to check minutes

15 minutes


Render Quality

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